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KCD Multiplayer

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KCD Multiplayer: what this is, and where it is going

A multiplayer platform for Kingdom Come: Deliverance II — what it is made of, what it aims to be (servers anyone can host, game modes as scripts), and where it stands today.

Kingdom Come: Deliverance II is a game about one man in one Bohemia. We are building the version where that Bohemia has your friends in it.

What it is

KCD Multiplayer is a multiplayer platform for the game — not a mod that adds a second player to the story, but the ground for many kinds of multiplayer on top of the game you already own. It comes in three parts:

  • The launcher. The program you open instead of the game. Pick a name, pick a server, press Join, and it starts the game and puts you into that server's world. Nothing in your game folder changes; your single-player saves are never touched.
  • The world. Bohemia exactly as the game drew it — the towns, the roads, the forests, the weather, the hour of the day — without the story and its cast. The other players are in it as real characters: walking, riding, fighting, with a chat and a scoreboard.
  • The server. Every world lives on a server that anyone can host. It keeps everyone in the same place at the same time, it decides every fight, and it runs the game mode.

What it aims to be

A platform, not a single mode. The first thing you will play is free roam: ride out across the whole map with the people on your server and do what the road brings. Fights are real — the server owns health, stamina, wounds and the outcome of every swing, using the game's own rules — so a duel in a field means something.

From there, the plan is:

  • Servers anyone can host, at home or on a rented box, with a public list inside the launcher so finding people is a click.
  • Game modes as scripts. This is the part we care most about. A mode is a script that runs on the server: it decides where players spawn, what the rules are, when a fight starts and ends, who wins and what they get. Free roam ships as one of those scripts, a duel arena is another, and the same tools are there for anyone: a race across the county, a hunt, a bandit camp to hold, a tournament with brackets. Scripting is in Lua today, with documentation and examples to follow — if you can write a few dozen lines, you can write a mode.
  • A living Bohemia over time: a mode's own characters and events in the world, persistent servers with their own rules and their own regulars.

Where it stands

Closed testing. Players see each other as the game's own characters on foot and on horseback, combat is server-owned, duels work, servers announce themselves to a list. What is left before the first public build is polish, stability, and the boring parts that make a public release survive contact with strangers. There is no date; it comes out when it is ready, and it will be free.

How to follow along

  • This site: the news and the changelog — every build and what changed in it — and the server list once it opens.
  • The forum: say hello in General, put ideas in Suggestions, and if you want to host or to script a mode, Servers and Game Modes are yours. Sign in with Discord or Google — no password needed.
  • Discord: the room — chat, a quick hand in #support, people to ride with.

You need the game on Steam, and a Windows PC. That is all.

KCD Multiplayer is a fan project. It is not affiliated with or endorsed by Warhorse Studios or Deep Silver — it is made by people who wanted to ride through Bohemia together, and could not.

More news

Ten short clips from the current build

What 0.9.0 looks like with two players on a server — joining, fighting, shooting, riding, doors, props and weather — one feature per clip, filmed from the other player's screen, with what the clips leave out.

Read on